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JAGGED ALLIANCE



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Zmiany w kodzie v1.13
Autor Wiadomość
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-07-11, 14:42

Temat ten poświęcony jest zmianom w kodzie modyfikacji do Jagged Alliance 2 - v1.13.


Znajdziecie tutaj informacje o:

  • nowych, "oficjalnych" wydaniach moda,

  • wydaniach nowych plików .exe i zmian jakie one wnoszą,

  • poprawionych błędach.


PS. Temat rozpoczynie swój żywot dnia 16 lipca 2007 roku razem z wydaniem nowej, "oficjalnej" paczki z v1.13.
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-07-16, 13:59

Wydanie zostało właśnie przesunięte na piątek.

Cytat:
The Release date is moved to Friday (2007-07-21) because of additonal bugfixes.
 
 
Tybur 

Dołączył: 10 Cze 2007
Posty: 2
Wysłany: 2007-07-18, 09:45

Rozumiem że w piątek wyjdzie nowe wydanie 1.13-tki ale po angielsku. Przewidywane jest może spolszczenie tego?
 
 
Fyfek 
Weteran L.A.

Pomógł: 4 razy
Dołączył: 18 Lis 2004
Posty: 109
Wysłany: 2007-07-18, 10:06

tak będzie ale czy wyjdzie ono w piątek to jeszcze na 100% niewiadomo.
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-07-20, 13:37

Przed chwileczką wyszła nowa, oficjalna paczka v1.13 oznaczona numerkiem 1.0.0.1080

release (pełna, czysta wersja):
http://download.jaggedall...ad.php?file=382

update (aktualizacja):
http://download.jaggedall...ad.php?file=491
 
 
Highwayman 

Pomógł: 1 raz
Dołączył: 27 Lip 2006
Posty: 65
Wysłany: 2007-07-21, 09:41

Wasze spolszczenie pacza 1,13 wspolpracuje juz z nową wersją pacza?
 
 
Fyfek 
Weteran L.A.

Pomógł: 4 razy
Dołączył: 18 Lis 2004
Posty: 109
Wysłany: 2007-07-21, 12:58

Spolszczenie już by się ukazało do nowej wersji ale scooly gdzieś sie podział a miał mi podesłać jeden najwarzniejszy plik. Musisz czekać.
 
 
Highwayman 

Pomógł: 1 raz
Dołączył: 27 Lip 2006
Posty: 65
Wysłany: 2007-07-21, 17:41

heh pogralem troche i wersja ang mi nie przeszkadza :)
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-08-02, 14:21

wersja:
1147

download:
https://81.169.133.124/source/ja2/branches/Wanne/ja2_1147_en.exe (wersja EN)


Lista zmian:
- new shortcut: Ctrl+Del in sector inventory deletes all items in sector
- Fix squad oversizing based on user prefs
- Fix militia issue in auto-resolve: Militia were not always being promoted even when it said they were. Since first X slots are for militia already in the sector, militia from other sectors are not sorted by rank. This actually affects battle outcome!
- Added fix to editor to skip cached tiles in RaiseWorldLand. Otherwise it can crash when invoked within the game.
- fixed some variables not being initialized
- Efficiency improvements for soldier->soldier sighting
- fixed memory leak in new inventory
- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed
- Fix for slow bullets and other anims
- Fix problem with items with default attachments not comparing to base items correctly
- Removed an inconsistency between quickload and regular load
- Turned on heap checking for debug builds. *Could cause memory to run low if game runs for extended periods
- Fixed assertion message for case where soldier groups try to cross impassible terrain
- Fixed inventory memory leak
- Fix sticky keys due to loading screens
- Fix infinite loop/hang after an assertion failure
- Fix problems with missing tile effect in places such as Alma and Tixa underground
- Also fixes potential problem with buffer overruns
- Don't have monster spit cause fiery explosions
- More detailed error messages for failed saves
- Yet another phantom militia fix
- Fix for incorrect, sometimes negative, values of items sold to locals
- Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
- Editor: Fix for use of uninitialized variable in undo
- Editor: Fix for clipping bounds that are offscreen (causes crash)
- Fix for AP bonus reading from INI
- Fix mine indexes when looking for creature infestation of mines
- Final (?) fix for militia reinforcements. Also a change: If you refuse reinforcements, none will come for the entirety of the battle
- Increase size of cover and LOS grids to fit max radius
- Fix for uninitialized light level in DistanceVisible
- Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
- Change the way Alt-L handles reloading
- added range check for light sprites
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-08-15, 08:09

wersja:
1202


download:
https://81.169.133.124/source/ja2/branches/Wanne/ja2_1202_en.exe (wersja EN)


lista zmian:
- Fix for freeze when AI killed by mines or other self-inflicted wounds
- Added Breath APs fix
- Fix for mouse movement when clicking on mercs. In windowed mode would move the cursor to odd places on screen
- Enemy group invasion tactics fixed. Now reinforcements come from all directions, same as from surrounding stationary reinforcements
- Fix for mercs turing lame
- allowed militia to wear camo
- Fix for uninitialized group in reinforcements
- Fix AI deadlock when multiple soldiers occupy the same tile
- Fix to reset Pablo so that future thefts can also be punished
- Fix for missing enemies in mobile group when player invades
- bugfix: Sometimes if you press with the right mouse button on the radarmap, the overhead map view was not displayed
- Fix for enemy invasions and reinforcements
- bugfix: HE Ammo Bug
- Fix for the "CONT" that won't go away
- Fix points calculation in BaseAPsToShootOrStab
- Tweaks to inventory, soldier, and merc profile structs
- Fix for divide by 0 in CalcBestShot
 
 
Jack3 


Pomógł: 5 razy
Dołączył: 26 Lut 2005
Posty: 196
Wysłany: 2007-08-15, 09:06

Cytat:
Fix to reset Pablo so that future thefts can also be punished


To jest ok :diablo:
_________________
I właśnie przez takich paralityków multum osób osądza Pocket Monster jako dziecinadę :/
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2007-09-24, 21:06

wersja:
1379


download:
http://ja2.h758491.server...ja2_1379_en.exe (EN)


lista zmian:
- Fix for AI seeking climb point in toxic gas
- Fix for civilians trying to climb the roof to seek noise
- Fix for punching and stabbing
- Fix for chance to hit being 1% at distances > 52
- Fix for militia transported to NOWHERE during autoresolve in a different than current sector
- INS-key for overhead map is back!
- Weapon CTH at extreme range now calculated with soldier's real sight max
- Fix for 1% chance to hit target when distance is > 52
- Camo and other effects are taken into account when aiming at a body part
- Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number
- removed breath reduction for soldiers that are not in loaded sector
- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg))
- Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set.
- Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
- Bug fix for militia movement on strategic screen not setting group ID for battles.
- Added AStar pathfinding.
- Fixed buffer overrun for LUA strings
- Made direction variables more consistent as unsigned chars. Several function prototypes updated for this.
- Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
- New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
- File catalog ignores .SVN directories (game load speedup)
- Fix CTD in mouse regions
- JA2 window now refuses to move to negative coords
- Checks to prevent DirectX-related infinite loops due to minimizing and task switching
- Invading enemies should now appear on the borders even when reinforcements disabled in .ini
- Suppression should no longer work on mercs in medium water
- Infant/Young creatures use restored spit instead of Molotov
- Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
- Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'.
- Prevent mercs from falling and flying back through obstacles
- Check whether battle group is even set before testing its location for battle setup
- Burst spread locations now limited to 6, the limit within the soldier struct
- Extra burst spread locations zeroed out so that they aren't used unless necessary
- Spread code now only shoots at locations in the spread, and will shoot at all 6
- Only mercs in the sector where autobandage happens will be made to stand up after it's done
- Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
- Reset attack busy count when loading a new sector
- Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index
- Fixed CTD in editor when changing detailed civ placement from wheelchair to jeep
- Fixed memory corruption in detailed placement due to old-inventory behavior
- Added Editor.slf to files JA2/Editor will load from
- Fixed FindBestPath to not search for a path to NOWHERE
- bugfix: Sam sites with index >=5 lacks ability to train militia
 
 
scooly 


Pomógł: 42 razy
Dołączył: 14 Lis 2004
Posty: 2556
Wysłany: 2008-04-30, 11:09

wersja:
2085

download:
http://download.jaggedall...ls.php?file=382

lista zmian:
http://ja2v113.pbwiki.com/Revision+History
 
 
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